Seguinte cara. pelo que li no seu log voce está usando uma placa onboard pra rodar o jogo certo? se for isso e provavel mesmo que nao de certo mas vamos tentar. primeiro o obvio. atualiza tudo que for driver da maquina. feito isso aumenta a memoria compartilhada da placa onboard ( considederando que ela possa rodar o jogo ) tenta por pelo menos 256 ou 512 mb. agora vem a parte estressante. no windows 7 siga ate a pasta onde está o save game. ela e criada na primeira vez que vc roda o jogo entao se ela nao existir o maximo que da pra fazer e criar tudo na mao. o caminlho do win 7 e esse
"C:\Users\nome do usuario \Saved Games\id Software\DOOM 3 BFG\base".
nessa pasta voce vai encontrar dois arquivos e uma outra pasta. agora voce vai usar um editor de texto pra editar o arquivo D3BFGConfig.cfg. recomendo o notepad++ ou outro que possa mexer com esses tipos de arquivos. o notepad do windows funciona mas nao e confiavel (problemas de salvamento. talvez funcione talvez nao ) dentro desse arquivo voce vai procurar a seguinte linha
" set r_fullscreen "1 "
no notepad ++ é a entrada numero 149, edite este valor para zero. feito isso edite as linhas 140 e 141 com os valores da sua tela.
"set r_windowHeight "690" set r_windowWidth "1226""
de preferencia coloque um valor um pouco abaixo do seu atual. já explico porque. feito tudo isso salve e tente rodar o jogo. Agora explicando; esse erro do opengl acontece por causa de incompatiblidade do hardware com a programação do jogo.graças a essa mancada o opengl nao consegue renderizar os graficos em tela cheia. mesmo voce tentado atualizar os drivers se sua placa nao tiver algumas extensoes nativas do opengl ativas esqueça.nao tem o que fazer quanto a isso. essa modficação engana o sistema de arquivos forçando o jogo a rodar em janela e o tamanho dela e definido pelas linhas 140 e 141. cuidado pra nao inverter a altura com a largura. e se tentar mudar pra tela cheia no menu do jogo ele da erro e fecha. Desculpe a as partes desnecessarias mas acho q se for ajudar entao ajuda da melhor forma possivel. e provavel que esse metodo funcione com outros jogos que tem o mesmo problema.
HP Pavilion dv6 Notebook PC AMD Turion(tm) II N530 Dual-Core 2500.0 MHz Mobility Radeon HD 5650 1Gb DDR3 3Gb Ram Microsoft Windows 7 (6.1) Ultimate Edition 64-bit Service Pack 1 DirectX Version 11.0
Só que meu jogo nem criou um SAVE ainda nem cheguei a entra ainda no jogo Já falei com um amigo meu vo pega o Save dele Da ve se funfa a rspeito da placa de Video os drivers tão atualizados e minha placa Pelo que pesquisei ela libera a memória automaticamente na hora de jogar ,alguma coisa de placa acoplada ao processador .. tipo eu entrei na Bios , a função da memória está desativada ....
Cara da placa eu nao sei mas vou pesquisar pelo seu modelo e vamos conversando. mas entao o seu caso foi como o meu porque como nao inicializa ele nem chega a criar os arquivos. vamos resolver essa tbm. pega tudo que está nesse texto ai debaixo e ola no bloco de notas. ai quando for salvar salva ele com o nome de D3BFGConfig.cfg
unbindall bind "1" "_impulse0" bind "2" "_impulse2" bind "3" "_impulse3" bind "4" "_impulse5" bind "5" "_impulse6" bind "6" "_impulse7" bind "7" "_impulse8" bind "8" "_impulse9" bind "9" "_impulse10" bind "TAB" "_impulse19" bind "Q" "_impulse12" bind "W" "_forward" bind "E" "_use" bind "R" "_impulse13" bind "T" "clientMessageMode" bind "Y" "clientMessageMode 1" bind "LBRACKET" "_impulse15" bind "RBRACKET" "_impulse14" bind "ENTER" "_button2" bind "LCTRL" "_attack" bind "A" "_left" bind "S" "_back" bind "D" "_right" bind "F" "_impulse16" bind "LSHIFT" "_speed" bind "C" "_movedown" bind "SLASH" "_impulse14" bind "RSHIFT" "_speed" bind "SPACE" "_moveup" bind "F5" "savegame quick" bind "F9" "loadgame quick" bind "F12" "screenshot" bind "UPARROW" "_forward" bind "LEFTARROW" "_moveLeft" bind "RIGHTARROW" "_moveRight" bind "DOWNARROW" "_back" bind "PGDN" "_lookup" bind "DEL" "_lookdown" bind "JOY1" "_moveup" bind "JOY3" "_impulse13" bind "JOY4" "_use" bind "JOY5" "_impulse15" bind "JOY6" "_impulse14" bind "JOY7" "_speed" bind "JOY8" "_movedown" bind "JOY10" "_impulse19" bind "JOY_STICK1_UP" "_forward" bind "JOY_STICK1_DOWN" "_back" bind "JOY_STICK1_LEFT" "_moveleft" bind "JOY_STICK1_RIGHT" "_moveright" bind "JOY_STICK2_UP" "_lookup" bind "JOY_STICK2_DOWN" "_lookdown" bind "JOY_STICK2_LEFT" "_left" bind "JOY_STICK2_RIGHT" "_right" bind "JOY_TRIGGER1" "_impulse16" bind "JOY_TRIGGER2" "_attack" bind "JOY_DPAD_UP" "_impulse7" bind "JOY_DPAD_DOWN" "_impulse10" bind "JOY_DPAD_LEFT" "_impulse12" bind "JOY_DPAD_RIGHT" "_impulse0" bind "MOUSE1" "_attack" bind "MOUSE2" "_moveup" bind "MWHEELDOWN" "_impulse14" bind "MWHEELUP" "_impulse15" set m_show_messages "1" set s_volume_midi "15" set s_volume_sound "15" set stereoRender_interOccularCentimeters "3.0" set g_laserSightLength "250" set g_laserSightWidth "2.0" set ui_showGun "1" set g_spectatorChat "0" set g_xp_bind_run_once "1" set g_gameReviewPause "10" set g_countDown "15" set g_showBrass "1" set g_showProjectilePct "0" set g_showHud "1" set g_showPlayerShadow "0" set g_showcamerainfo "0" set g_healthTakeLimit "25" set g_healthTakeAmt "5" set g_healthTakeTime "5" set g_useDynamicProtection "1" set g_armorProtectionMP "0.6" set g_armorProtection "0.3" set g_damageScale "1" set g_leNightmare "1" set g_roeNightmare "0" set g_nightmare "0" set g_decals "1" set g_bloodEffects "1" set g_projectileLights "1" set g_muzzleFlash "1" set si_flagDropTimeLimit "30" set si_spectators "1" set si_teamDamage "0" set si_timeLimit "10" set si_fragLimit "10" set si_mode "-1" set si_map "-1" set aa_targetAimAssistEnable "0" set net_voice "1" set net_socksPassword "" set net_socksUsername "" set net_socksPort "1080" set net_socksServer "" set s_device "-1" set s_meterPosition "100 100 20 200" set s_meterTopTime "1000" set s_showLevelMeter "0" set s_subFraction "0.5" set com_requireNonProductionSignIn "1" set ui_autoReload "1" set ui_autoSwitch "1" set ui_skinIndex "0" set saveGame_verbose "0" set swf_debug "0" set s_volume_dB "0" set r_motionBlur "2" set r_forceScreenWidthCentimeters "0" set r_overbright "2.0" set stereoRender_deGhost "0.05" set stereoRender_swapEyes "1" set stereoRender_enable "0" set r_debugArrowStep "120" set r_debugLineWidth "1" set r_debugLineDepthTest "0" set r_skipShadows "0" set r_skipBump "0" set r_skipSpecular "0" set r_skipNewAmbient "0" set r_brightness "1" set r_gamma "1.0" set r_swapInterval "1" set r_useTrilinearFiltering "1" set r_maxAnisotropicFiltering "4" set r_useSRGB "0" set r_windowHeight "690" set r_windowWidth "1226" set r_windowY "7" set r_windowX "68" set r_customHeight "720" set r_customWidth "1280" set r_fullscreen "0" set r_vidMode "1" set r_multiSamples "4" set stereoRender_warpTargetFraction "1.0" set stereoRender_warpParmW "0" set stereoRender_warpParmZ "0" set stereoRender_warpCenterY "0.5" set stereoRender_warpCenterX "0.5" set stereoRender_warpStrength "1.45" set stereoRender_warp "0" set m_smooth "1" set m_yaw "0.022" set m_pitch "0.022" set sensitivity "5" set in_toggleZoom "0" set in_toggleCrouch "0" set in_toggleRun "0" set in_anglespeedkey "1.5" set in_pitchspeed "140" set in_yawspeed "140" set headTrack_homeMatrix "1 0 0 0 1 0 0 0 1" set in_mouseInvertLook "0" set in_invertLook "0" set in_joystickRumble "1" set in_useJoystick "0" set in_alwaysRun "1" set in_mouseSpeed "1" set joy_yawSpeed "240" set joy_pitchSpeed "120" set joy_deltaPerMSLook "0.003" set joy_dampenLook "1" set joy_powerScale "2" set joy_gammaLook "1" set joy_deadZone "0.2" set joy_triggerThreshold "0.05" set com_preloadDemos "0" set com_compressDemos "1" set net_debug_snapShotTime "0" set com_product_lang_ext "1" set popupDialog_debug "0" set com_engineHz "60" set net_inviteOnly "1" set com_showFPS "0"
assim que fizer isso crie todo o caminho do save pasta a pasta e cola esse cfg nele.crie também um arquivo chamado autoexec.cfg só que esse fic em branco. só cria e salva.isso deve resolver. nao esqueça de mexer naquelas linhas de resolução pois as que estão nessa copia sao as da minha tela. tenta ai e posta o resultado depois certo.
QA Timing INIT: 000002ms D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38 2094 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 3008 MB System Memory 64 MB Video Memory Winsock Initialized Found interface: {2EC063DA-1974-40C8-BEA9-CD48842C0A38} Atheros AR5B95 Wireless Network Adapter - 0.0.0.0 NULL netmask - skipped Found interface: {5F728AA4-5F22-408D-B38A-25B37335360D} Atheros AR8132 PCI-E Fast Ethernet Controller (NDIS 6.20) - 192.168.1.20/255.255.255.0 Sys_InitNetworking: adding loopback interface doom using MMX & SSE for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded resource file _common.resources Loaded resource file _ordered.resources Loaded resource file _sound_pc.resources Loaded resource file _sound_pc_en.resources Current search path: C:\Program Files\Bethesda Softworks\Doom 3 BFG Edition/base C:\Users\Administrator\Saved Games\id Software\DOOM 3 BFG/base file system initialized. -------------------------------------- WARNING: Unable to open resource file maps/_startup.resources ----- Initializing Decls ----- ------------------------------ Couldn't open journal files execing default.cfg execing D3BFGConfig.cfg execing autoexec.cfg ----- R_InitOpenGL ----- Initializing OpenGL subsystem with multisamples:4 stereo:0 fullscreen:0 ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded X..WGL_EXT_swap_control_tear not found ...created window @ 68,7 (1296x756) Initializing OpenGL driver ...SetPixelFormat failed Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): failed ...releasing DC: failed ...shutting down QGL ...unloading OpenGL DLL Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1 ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded X..WGL_EXT_swap_control_tear not found display device: 0 DeviceName : \\.\DISPLAY1 DeviceString: Mobile Intel(R) 4 Series Express Chipset Family StateFlags : 0x5 DeviceID : PCI\VEN_8086&DEV_2A42&SUBSYS_02121025&REV_09 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{144308F3-88A7-435F-BA7B-92667B2EDE37}\0000 DeviceName : \\.\DISPLAY1\Monitor0 DeviceString: Generic PnP Monitor StateFlags : 0x3 DeviceID : MONITOR\LGD01C2\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000 dmPosition.x : 0 dmPosition.y : 0 dmBitsPerPel : 32 dmPelsWidth : 1366 dmPelsHeight : 768 dmDisplayFlags : 0x0 dmDisplayFrequency: 60 ...calling CDS: ok display device: 0 DeviceName : \\.\DISPLAY1 DeviceString: Mobile Intel(R) 4 Series Express Chipset Family StateFlags : 0x5 DeviceID : PCI\VEN_8086&DEV_2A42&SUBSYS_02121025&REV_09 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{144308F3-88A7-435F-BA7B-92667B2EDE37}\0000 DeviceName : \\.\DISPLAY1\Monitor0 DeviceString: Generic PnP Monitor StateFlags : 0x3 DeviceID : MONITOR\LGD01C2\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000 dmPosition.x : 0 dmPosition.y : 0 dmBitsPerPel : 32 dmPelsWidth : 1280 dmPelsHeight : 720 dmDisplayFlags : 0x0 dmDisplayFrequency: 60 ...created window @ 0,0 (1280x720) Initializing OpenGL driver ...SetPixelFormat failed Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): failed ...releasing DC: failed ...resetting display ...shutting down QGL ...unloading OpenGL DLL Unknown command 'vid_restart' Unable to initialize OpenGL Shutting down OpenGL subsystem ...shutting down QGL
Olha ja instalei Muitos Games , Muitos mesmo , nenhum até hoje que eu não fizesse funciona ... Mas esse ganho o OSCAR Vi em alguns fóruns gente que compro Pela STEAM ta querendo até o dinheiro devolta hehehehe , e não são poucos
Eu ouvi falar disso. aconteceu com muitos usuarios.o unico pessoal que nao vi nehuma reclamação foi o povo que usa placa de vido da nvida. o resto ta tudo se lascando mesmo. Também li o log ai em cima e realmente está tudo certo.o erro aconteceu na hora que ele foi carregar uma extensão do open gl mesmo. ai ele reverteu sozinho pra tela cheia e ferrou com tudo. pelo erro e praticamente certo que a placa nao suporta jogo cara.ela ate libera mesmo a memoria sozinha ( segundo o fabricante vai ate 360 ou alguma coisa assim. nao lembro agora ) mas sem essa extensão não vai rolar mesmo. o que da pra tentar fazer e atualizar a bios do sistema pra atualizar o hardware e ativar essa extensão só que isso costuma ser arriscado. não vale o risco de perder o note por causa de um jogo. caso voce queira tentar forçar a inicialiação da uma prcurada pra ver como da pra ativar a extensao que voce precisa. no caso foi essa aqui.
X..WGL_EXT_swap_control_tear
vou dar uma olhada também e se achar algo eu posto aqui. um abraço e desculpe nao poder ajudar mais.
Da Onde Tu já ajudo Muito mesmo , Nem te extressa , fico sem jogar mesmo ,Não intendo muito de Log , mas vo dando umas pesquisadas ainda , talvez um dia escontrem a solução , Pelo que li também é praticamente o problema em Placas da INTEL .. Mas pela Placa acho que iria rodar porque consegui joga o Tom Clancy's Ghost Recon Future Soldier o Batman Arkam city esse Noot é **** hehehe
QA Timing INIT: 000001ms D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38 2793 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 2048 MB System Memory 1024 MB Video Memory Winsock Initialized Found interface: {C62F1FA1-4DA0-4243-85A8-37975BE44DA5} Conexão de Banda Larga 2 - 177.221.42.221/255.255.255.255 Found interface: {F86D141A-6A8B-4481-A574-C0454189C629} NIC Gigabit Ethernet PCI-E Realtek Família RTL8168D/8111D (NDIS 6.20) - 192.168.2.197/255.255.255.0 Sys_InitNetworking: adding loopback interface doom using MMX & SSE for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded resource file _common.resources Loaded resource file _ordered.resources Loaded resource file _sound_pc.resources Loaded resource file _sound_pc_en.resources Current search path: C:\Program Files\Bethesda Softworks\Doom 3 BFG Edition/base C:\Users\Jailton\Saved Games\id Software\DOOM 3 BFG/base file system initialized. -------------------------------------- WARNING: Unable to open resource file maps/_startup.resources ----- Initializing Decls ----- ------------------------------ Couldn't open journal files execing default.cfg couldn't exec D3BFGConfig.cfg couldn't exec autoexec.cfg ----- R_InitOpenGL ----- Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1 ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded X..WGL_EXT_swap_control_tear not found display device: 0 DeviceName : \\.\DISPLAY1 DeviceString: ATI Radeon HD 4350 StateFlags : 0x8000005 DeviceID : PCI\VEN_1002&DEV_954F&SUBSYS_24621682&REV_00 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{36F6B04E-5AA3-4E9B-A940-AE95EC717F7B}\0000 DeviceName : \\.\DISPLAY1\Monitor0 DeviceString: Monitor Genérico PnP StateFlags : 0x3 DeviceID : MONITOR\AOC1900\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003 dmPosition.x : 0 dmPosition.y : 0 dmBitsPerPel : 32 dmPelsWidth : 1366 dmPelsHeight : 768 dmDisplayFlags : 0x0 dmDisplayFrequency: 60 ...calling CDS: ok display device: 0 DeviceName : \\.\DISPLAY1 DeviceString: ATI Radeon HD 4350 StateFlags : 0x8000005 DeviceID : PCI\VEN_1002&DEV_954F&SUBSYS_24621682&REV_00 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{36F6B04E-5AA3-4E9B-A940-AE95EC717F7B}\0000 DeviceName : \\.\DISPLAY1\Monitor0 DeviceString: Monitor Genérico PnP StateFlags : 0x3 DeviceID : MONITOR\AOC1900\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003 dmPosition.x : 0 dmPosition.y : 0 dmBitsPerPel : 32 dmPelsWidth : 1280 dmPelsHeight : 720 dmDisplayFlags : 0x0 dmDisplayFrequency: 60 ...created window @ 0,0 (1280x720) Initializing OpenGL driver ...creating GL context: failed to create OpenGL 3.2 context created OpenGL 2.0 context succeeded ...making context current: succeeded X..WGL_EXT_swap_control_tear not found
------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. freespace_version: 0.6 0 freespace devices ------------------------------------ OpenGL Version: 2.1 OpenGL Vendor : ATI Technologies Inc. OpenGL GLSL : 1.3 ...using GL_ARB_multitexture X..GL_EXT_direct_state_access not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_EXT_texture_lod_bias X..GL_ARB_seamless_cube_map not found ...using GL_ARB_framebuffer_sRGB ...using GL_ARB_vertex_buffer_object ...using GL_ARB_map_buffer_range ...using GL_ARB_vertex_array_object X..GL_ARB_draw_elements_base_vertex not found ...using GL_ARB_fragment_program X..GL_ARB_uniform_buffer_object not found X..GL_EXT_depth_bounds_test not found X..GL_ARB_sync not found ...using GL_ARB_occlusion_query X..GL_ARB_timer_query not found X..GL_EXT_timer_query not found X..GL_ARB_debug_output not found --------- Game Map Shutdown ---------- -------------------------------------- 0: Fones de ouvido (Dispositivo de High Definition Audio) 2 channels, 44100 Hz Front Left and Front Right Default Console Device, Multimedia Device, Communications Device, and Game Device 1: Alto-falantes (Dispositivo de High Definition Audio) 2 channels, 44100 Hz Front Left and Front Right Using device 0 ******************** ERROR: GL_ARB_draw_elements_base_vertex not available ******************** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL
choch 26 Out, 2012 14:09
QA Timing INIT: 000002ms
D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38
2094 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
3008 MB System Memory
64 MB Video Memory
Winsock Initialized
Found interface: {2EC063DA-1974-40C8-BEA9-CD48842C0A38} Qualcomm Atheros AR5B95 Wireless Network Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {5F728AA4-5F22-408D-B38A-25B37335360D} Atheros AR8132 PCI-E Fast Ethernet Controller (NDIS 6.20) - 192.168.1.20/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Current search path:
C:\Program Files\Bethesda Softworks\Doom 3 BFG Edition/base
C:\Users\Administrator\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Mobile Intel(R) 4 Series Express Chipset Family
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_2A42&SUBSYS_02121025&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{144308F3-88A7-435F-BA7B-92667B2EDE37}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\LGD01C2\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1366
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Mobile Intel(R) 4 Series Express Chipset Family
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_2A42&SUBSYS_02121025&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{144308F3-88A7-435F-BA7B-92667B2EDE37}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\LGD01C2\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1280x720)
Initializing OpenGL driver
...SetPixelFormat failed
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...releasing DC: failed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Mobile Intel(R) 4 Series Express Chipset Family
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_2A42&SUBSYS_02121025&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{144308F3-88A7-435F-BA7B-92667B2EDE37}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\LGD01C2\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1366
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Mobile Intel(R) 4 Series Express Chipset Family
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_2A42&SUBSYS_02121025&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{144308F3-88A7-435F-BA7B-92667B2EDE37}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\LGD01C2\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1280x720)
Initializing OpenGL driver
...SetPixelFormat failed
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...releasing DC: failed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Unknown command 'vid_restart'
Unable to initialize OpenGL
Shutting down OpenGL subsystem
...shutting down QGL
http://img688.imageshack.us/img688/5572/openglz.jpg
JÁ tentei de tudo Revirei a internet toda , Tem muita gente com esse mesmo erro Mas ninguem sabe a solução ....
Alguem tem alguma idéia ????
Rodnss 28 Out, 2012 20:55
"C:\Users\nome do usuario \Saved Games\id Software\DOOM 3 BFG\base".
nessa pasta voce vai encontrar dois arquivos e uma outra pasta. agora voce vai usar um editor de texto pra editar o arquivo D3BFGConfig.cfg. recomendo o notepad++ ou outro que possa mexer com esses tipos de arquivos. o notepad do windows funciona mas nao e confiavel (problemas de salvamento. talvez funcione talvez nao ) dentro desse arquivo voce vai procurar a seguinte linha
" set r_fullscreen "1 "
no notepad ++ é a entrada numero 149, edite este valor para zero. feito isso edite as linhas 140 e 141 com os valores da sua tela.
"set r_windowHeight "690"
set r_windowWidth "1226""
de preferencia coloque um valor um pouco abaixo do seu atual. já explico porque. feito tudo isso salve e tente rodar o jogo.
Agora explicando; esse erro do opengl acontece por causa de incompatiblidade do hardware com a programação do jogo.graças a essa mancada o opengl nao consegue renderizar os graficos em tela cheia. mesmo voce tentado atualizar os drivers se sua placa nao tiver algumas extensoes nativas do opengl ativas esqueça.nao tem o que fazer quanto a isso. essa modficação engana o sistema de arquivos forçando o jogo a rodar em janela e o tamanho dela e definido pelas linhas 140 e 141. cuidado pra nao inverter a altura com a largura. e se tentar mudar pra tela cheia no menu do jogo ele da erro e fecha.
Desculpe a as partes desnecessarias mas acho q se for ajudar entao ajuda da melhor forma possivel. e provavel que esse metodo funcione com outros jogos que tem o mesmo problema.
HP Pavilion dv6 Notebook PC
AMD Turion(tm) II N530 Dual-Core 2500.0 MHz
Mobility Radeon HD 5650 1Gb
DDR3 3Gb Ram
Microsoft Windows 7 (6.1) Ultimate Edition 64-bit Service Pack 1
DirectX Version 11.0
choch 29 Out, 2012 19:47
Ki aula Incrivel
Só que meu jogo nem criou um SAVE ainda nem cheguei a entra ainda no jogo
Já falei com um amigo meu vo pega o Save dele
Da ve se funfa
a rspeito da placa de Video os drivers tão atualizados
e minha placa Pelo que pesquisei ela libera a memória automaticamente na hora de jogar ,alguma coisa de placa acoplada ao processador .. tipo eu entrei na Bios , a função da memória está desativada ....
http://img35.imageshack.us/img35/5553/img0154an.jpg
Eu começei a traduzi esse jogo
Estou traduzindo no escuro porque não tenho como ver como fica hehehe
Mas vo tenta pega um SAVE ai talvez funcione
Obrigado denovo Rodnss
Noot ::: ACER
Emachines E725 / intel pentium(r) dual-core t4300 @2.10 ghz /
/DDr2 (332.5 mhz) 4gb memory /HD 500 gb
Mobile Intel(R) 4 Series Express Chipset Family
Windows 7 ARC Gamer Edition 32 bits
Rodnss 29 Out, 2012 21:54
unbindall
bind "1" "_impulse0"
bind "2" "_impulse2"
bind "3" "_impulse3"
bind "4" "_impulse5"
bind "5" "_impulse6"
bind "6" "_impulse7"
bind "7" "_impulse8"
bind "8" "_impulse9"
bind "9" "_impulse10"
bind "TAB" "_impulse19"
bind "Q" "_impulse12"
bind "W" "_forward"
bind "E" "_use"
bind "R" "_impulse13"
bind "T" "clientMessageMode"
bind "Y" "clientMessageMode 1"
bind "LBRACKET" "_impulse15"
bind "RBRACKET" "_impulse14"
bind "ENTER" "_button2"
bind "LCTRL" "_attack"
bind "A" "_left"
bind "S" "_back"
bind "D" "_right"
bind "F" "_impulse16"
bind "LSHIFT" "_speed"
bind "C" "_movedown"
bind "SLASH" "_impulse14"
bind "RSHIFT" "_speed"
bind "SPACE" "_moveup"
bind "F5" "savegame quick"
bind "F9" "loadgame quick"
bind "F12" "screenshot"
bind "UPARROW" "_forward"
bind "LEFTARROW" "_moveLeft"
bind "RIGHTARROW" "_moveRight"
bind "DOWNARROW" "_back"
bind "PGDN" "_lookup"
bind "DEL" "_lookdown"
bind "JOY1" "_moveup"
bind "JOY3" "_impulse13"
bind "JOY4" "_use"
bind "JOY5" "_impulse15"
bind "JOY6" "_impulse14"
bind "JOY7" "_speed"
bind "JOY8" "_movedown"
bind "JOY10" "_impulse19"
bind "JOY_STICK1_UP" "_forward"
bind "JOY_STICK1_DOWN" "_back"
bind "JOY_STICK1_LEFT" "_moveleft"
bind "JOY_STICK1_RIGHT" "_moveright"
bind "JOY_STICK2_UP" "_lookup"
bind "JOY_STICK2_DOWN" "_lookdown"
bind "JOY_STICK2_LEFT" "_left"
bind "JOY_STICK2_RIGHT" "_right"
bind "JOY_TRIGGER1" "_impulse16"
bind "JOY_TRIGGER2" "_attack"
bind "JOY_DPAD_UP" "_impulse7"
bind "JOY_DPAD_DOWN" "_impulse10"
bind "JOY_DPAD_LEFT" "_impulse12"
bind "JOY_DPAD_RIGHT" "_impulse0"
bind "MOUSE1" "_attack"
bind "MOUSE2" "_moveup"
bind "MWHEELDOWN" "_impulse14"
bind "MWHEELUP" "_impulse15"
set m_show_messages "1"
set s_volume_midi "15"
set s_volume_sound "15"
set stereoRender_interOccularCentimeters "3.0"
set g_laserSightLength "250"
set g_laserSightWidth "2.0"
set ui_showGun "1"
set g_spectatorChat "0"
set g_xp_bind_run_once "1"
set g_gameReviewPause "10"
set g_countDown "15"
set g_showBrass "1"
set g_showProjectilePct "0"
set g_showHud "1"
set g_showPlayerShadow "0"
set g_showcamerainfo "0"
set g_healthTakeLimit "25"
set g_healthTakeAmt "5"
set g_healthTakeTime "5"
set g_useDynamicProtection "1"
set g_armorProtectionMP "0.6"
set g_armorProtection "0.3"
set g_damageScale "1"
set g_leNightmare "1"
set g_roeNightmare "0"
set g_nightmare "0"
set g_decals "1"
set g_bloodEffects "1"
set g_projectileLights "1"
set g_muzzleFlash "1"
set si_flagDropTimeLimit "30"
set si_spectators "1"
set si_teamDamage "0"
set si_timeLimit "10"
set si_fragLimit "10"
set si_mode "-1"
set si_map "-1"
set aa_targetAimAssistEnable "0"
set net_voice "1"
set net_socksPassword ""
set net_socksUsername ""
set net_socksPort "1080"
set net_socksServer ""
set s_device "-1"
set s_meterPosition "100 100 20 200"
set s_meterTopTime "1000"
set s_showLevelMeter "0"
set s_subFraction "0.5"
set com_requireNonProductionSignIn "1"
set ui_autoReload "1"
set ui_autoSwitch "1"
set ui_skinIndex "0"
set saveGame_verbose "0"
set swf_debug "0"
set s_volume_dB "0"
set r_motionBlur "2"
set r_forceScreenWidthCentimeters "0"
set r_overbright "2.0"
set stereoRender_deGhost "0.05"
set stereoRender_swapEyes "1"
set stereoRender_enable "0"
set r_debugArrowStep "120"
set r_debugLineWidth "1"
set r_debugLineDepthTest "0"
set r_skipShadows "0"
set r_skipBump "0"
set r_skipSpecular "0"
set r_skipNewAmbient "0"
set r_brightness "1"
set r_gamma "1.0"
set r_swapInterval "1"
set r_useTrilinearFiltering "1"
set r_maxAnisotropicFiltering "4"
set r_useSRGB "0"
set r_windowHeight "690"
set r_windowWidth "1226"
set r_windowY "7"
set r_windowX "68"
set r_customHeight "720"
set r_customWidth "1280"
set r_fullscreen "0"
set r_vidMode "1"
set r_multiSamples "4"
set stereoRender_warpTargetFraction "1.0"
set stereoRender_warpParmW "0"
set stereoRender_warpParmZ "0"
set stereoRender_warpCenterY "0.5"
set stereoRender_warpCenterX "0.5"
set stereoRender_warpStrength "1.45"
set stereoRender_warp "0"
set m_smooth "1"
set m_yaw "0.022"
set m_pitch "0.022"
set sensitivity "5"
set in_toggleZoom "0"
set in_toggleCrouch "0"
set in_toggleRun "0"
set in_anglespeedkey "1.5"
set in_pitchspeed "140"
set in_yawspeed "140"
set headTrack_homeMatrix "1 0 0 0 1 0 0 0 1"
set in_mouseInvertLook "0"
set in_invertLook "0"
set in_joystickRumble "1"
set in_useJoystick "0"
set in_alwaysRun "1"
set in_mouseSpeed "1"
set joy_yawSpeed "240"
set joy_pitchSpeed "120"
set joy_deltaPerMSLook "0.003"
set joy_dampenLook "1"
set joy_powerScale "2"
set joy_gammaLook "1"
set joy_deadZone "0.2"
set joy_triggerThreshold "0.05"
set com_preloadDemos "0"
set com_compressDemos "1"
set net_debug_snapShotTime "0"
set com_product_lang_ext "1"
set popupDialog_debug "0"
set com_engineHz "60"
set net_inviteOnly "1"
set com_showFPS "0"
assim que fizer isso crie todo o caminho do save pasta a pasta e cola esse cfg nele.crie também um arquivo chamado autoexec.cfg só que esse fic em branco. só cria e salva.isso deve resolver. nao esqueça de mexer naquelas linhas de resolução pois as que estão nessa copia sao as da minha tela. tenta ai e posta o resultado depois certo.
choch 30 Out, 2012 12:57
Mas deu erro denovo ...
Só que agora é um poco menor hehehehehe
http://img526.imageshack.us/img526/6262/bfvgbhhfvvfnnjfvfnvn.jpg
QA Timing INIT: 000002ms
D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38
2094 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
3008 MB System Memory
64 MB Video Memory
Winsock Initialized
Found interface: {2EC063DA-1974-40C8-BEA9-CD48842C0A38} Atheros AR5B95 Wireless Network Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {5F728AA4-5F22-408D-B38A-25B37335360D} Atheros AR8132 PCI-E Fast Ethernet Controller (NDIS 6.20) - 192.168.1.20/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Current search path:
C:\Program Files\Bethesda Softworks\Doom 3 BFG Edition/base
C:\Users\Administrator\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
execing D3BFGConfig.cfg
execing autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:4 stereo:0 fullscreen:0
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
...created window @ 68,7 (1296x756)
Initializing OpenGL driver
...SetPixelFormat failed
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...releasing DC: failed
...shutting down QGL
...unloading OpenGL DLL
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Mobile Intel(R) 4 Series Express Chipset Family
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_2A42&SUBSYS_02121025&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{144308F3-88A7-435F-BA7B-92667B2EDE37}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\LGD01C2\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1366
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: Mobile Intel(R) 4 Series Express Chipset Family
StateFlags : 0x5
DeviceID : PCI\VEN_8086&DEV_2A42&SUBSYS_02121025&REV_09
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{144308F3-88A7-435F-BA7B-92667B2EDE37}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Generic PnP Monitor
StateFlags : 0x3
DeviceID : MONITOR\LGD01C2\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1280x720)
Initializing OpenGL driver
...SetPixelFormat failed
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...releasing DC: failed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Unknown command 'vid_restart'
Unable to initialize OpenGL
Shutting down OpenGL subsystem
...shutting down QGL
Olha ja instalei Muitos Games , Muitos mesmo , nenhum até hoje que eu não fizesse funciona ...
Mas esse ganho o OSCAR
Vi em alguns fóruns gente que compro Pela STEAM ta querendo até o dinheiro devolta hehehehe , e não são poucos
Rodnss 30 Out, 2012 19:44
Também li o log ai em cima e realmente está tudo certo.o erro aconteceu na hora que ele foi carregar uma extensão do open gl mesmo. ai ele reverteu sozinho pra tela cheia e ferrou com tudo. pelo erro e praticamente certo que a placa nao suporta jogo cara.ela ate libera mesmo a memoria sozinha ( segundo o fabricante vai ate 360 ou alguma coisa assim. nao lembro agora ) mas sem essa extensão não vai rolar mesmo. o que da pra tentar fazer e atualizar a bios do sistema pra atualizar o hardware e ativar essa extensão só que isso costuma ser arriscado. não vale o risco de perder o note por causa de um jogo. caso voce queira tentar forçar a inicialiação da uma prcurada pra ver como da pra ativar a extensao que voce precisa. no caso foi essa aqui.
X..WGL_EXT_swap_control_tear
vou dar uma olhada também e se achar algo eu posto aqui. um abraço e desculpe nao poder ajudar mais.
choch 30 Out, 2012 21:25
Mas pela Placa acho que iria rodar
porque consegui joga o Tom Clancy's Ghost Recon Future Soldier
o Batman Arkam city
esse Noot é ****
hehehe
Obrigado Denovo Rodnss
http://www.cafecomgames.com/wp-content/uploads/2011/12/obrigado.jpg
http://chzmemebase.files.wordpress.com/2012/09/video-game-memes-video-games-um-guys-yeah-thanks.gif
pedrobrunogb 06 Jun, 2013 23:24
VeGeTo35 23 Jul, 2013 07:47
Error During Initialization
QA Timing INIT: 000001ms
D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38
2793 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
2048 MB System Memory
1024 MB Video Memory
Winsock Initialized
Found interface: {C62F1FA1-4DA0-4243-85A8-37975BE44DA5} Conexão de Banda Larga 2 - 177.221.42.221/255.255.255.255
Found interface: {F86D141A-6A8B-4481-A574-C0454189C629} NIC Gigabit Ethernet PCI-E Realtek Família RTL8168D/8111D (NDIS 6.20) - 192.168.2.197/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Current search path:
C:\Program Files\Bethesda Softworks\Doom 3 BFG Edition/base
C:\Users\Jailton\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: ATI Radeon HD 4350
StateFlags : 0x8000005
DeviceID : PCI\VEN_1002&DEV_954F&SUBSYS_24621682&REV_00
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{36F6B04E-5AA3-4E9B-A940-AE95EC717F7B}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Monitor Genérico PnP
StateFlags : 0x3
DeviceID : MONITOR\AOC1900\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1366
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: ATI Radeon HD 4350
StateFlags : 0x8000005
DeviceID : PCI\VEN_1002&DEV_954F&SUBSYS_24621682&REV_00
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{36F6B04E-5AA3-4E9B-A940-AE95EC717F7B}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Monitor Genérico PnP
StateFlags : 0x3
DeviceID : MONITOR\AOC1900\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1280x720)
Initializing OpenGL driver
...creating GL context: failed to create OpenGL 3.2 context
created OpenGL 2.0 context
succeeded
...making context current: succeeded
X..WGL_EXT_swap_control_tear not found
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 2.1
OpenGL Vendor : ATI Technologies Inc.
OpenGL GLSL : 1.3
...using GL_ARB_multitexture
X..GL_EXT_direct_state_access not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
X..GL_ARB_seamless_cube_map not found
...using GL_ARB_framebuffer_sRGB
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
X..GL_ARB_uniform_buffer_object not found
X..GL_EXT_depth_bounds_test not found
X..GL_ARB_sync not found
...using GL_ARB_occlusion_query
X..GL_ARB_timer_query not found
X..GL_EXT_timer_query not found
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
0: Fones de ouvido (Dispositivo de High Definition Audio)
2 channels, 44100 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Alto-falantes (Dispositivo de High Definition Audio)
2 channels, 44100 Hz
Front Left and Front Right
Using device 0
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL